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The purpose of this paper is to familiarize instructional designers and researchers with a useful design and research paradigm known as "Ask Systems".
This paper reports the results of a study to identify the extent to which organizations that develop educational/training products are committed to project management.
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class.
The purpose of this study was to determine the effects of motivational and volitional email messages (MVEM) on preservice teachers’ motivation.
This study investigates the effectiveness of two variants of a prompting strategy that guides students to focus on important issues when learning in an ill-structured domain.
The purpose of this study was to develop and validate a content analysis model for assessing students’ cognitive learning in asynchronous online discussions.
This study identifies a set of competencies displayed in the successful distance learner. It employed a three-phased approach. Phase I, conducted to develop an initial list of competencies.
The purpose of this study is to address the pragmatics of integrating virtual worlds for teaching and learning for K-12 education.
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